What’s new
The world keeps
getting deeper.
Every campaign you already have inherits these the moment they ship — no migration, no lost saves. Here is what has landed so far.
June 2026 · the depth update
A whole world of systems, in one wave.
- ✦Companions — recruit NPC allies who travel and fight at your side; the engine runs them in combat, and a loyalty bond decides who stays.
- ✦A living social world — the gamemaster tracks how key people and factions feel about you, and it colours prices, favours and which doors open.
- ✦Guilds & factions — join, earn rank and reputation, and reap a hall, a discount or rank-gated work.
- ✦Weather & the road — a sky that bites (storm, fog, snow), optional rations for the journey, and downtime between adventures.
- ✦Crafting & income — turn gathered components into gear, and let a dwelling you own earn its keep.
- ✦A bestiary — every foe you fight is logged with its stats: a monster manual built from lived experience.
- ✦Exhaustion, day & night, a stash, owned property, hard encumbrance — the survival details, optional where they should be.
The foundation
The complete 5e core, enforced.
- ✦Every class, single-class, plus engine-enforced multiclassing with every prerequisite checked — unoccupied ground for an AI gamemaster.
- ✦Two subclasses per class, expertise, backgrounds, real combat (initiative, death saves, conditions) and a living map with fog-of-war.
- ✦A companion viewer — live map, character sheet and journal — and a woven backstory for every character.