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Getting started

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Here is the whole thing.

lorewend is an AI gamemaster that runs inside the AI you already pay for — Claude, ChatGPT, Gemini, any MCP-capable client. This page takes you from nothing to your first roll: what you get, how to connect it, and how to play. And you can play in any language you like — the AI narrates in whatever language you speak to it.

Set it up Go to your dashboard
World atmosphereimage slot · World atmosphere · changes with theme

What you get

Everything you need to play is free. Premium adds breadth.

Free · the moment you sign in
  • Four classic races — Human, Elf, Dwarf, Halfling
  • Elf lineages — Drow, Wood, High, each with its own flavour
  • Every class, single-class — the full 5e SRD core, with two subclasses each (not the usual one)
  • Real combat, rests, spell slots, a living map with fog-of-war
  • Five roles — Reaver, Thief, Sellsword, Corsair, Tracker
  • Four cultures — Skarn, Averran, Velessi, Korvath
  • The Doom meter — sorcery priced, never slotted; the Spree spends your silver into legend
  • Real combat, gear, ships, a living map with fog-of-war
  • Five roles — Street Samurai, Netrunner, Fixer, Hexer, Nomad
  • Four lineages — Baseline, Chromed, Ghosted, Reclaimed
  • The Strain meter — the toll of cyberware and the Wake
  • Real combat, gear, a living map with fog-of-war
  • Five roles — Hunter, Alienist, Occultist, Dragoon, Physician
  • Four heritages — Commonborn, Wretched, Highborn, Foreigner
  • The Dread meter — and monster weaknesses you must find
  • Real combat, gear, a living map with fog-of-war
  • Five roles — Gunslinger, Vanguard, Ace, Cracker, Adept
  • Four species — Human, Voidborn, Saurian, Korrin
  • The Tide — a mystic current with a dark edge, and the Heat that hunts you
  • Real combat, gear, ships, a living map with fog-of-war
  • The Long Road is Premium whole — its thirteen peoples and seven roles open whole with Premium
  • Free play still gives you every other world’s free roster
  • Real combat, journeys, a living map with fog-of-war
  • The Arcanum is Premium whole — its eight peoples and Six Arts open whole with Premium
  • Free play still gives you every other world’s free roster
  • Real combat, the school year, a living map with fog-of-war
  • A companion viewer — live map, character sheet, journal
  • A woven backstory drawn for every character
  • Up to three campaigns across all worlds
Premium · €6.99 / month
  • Five exotic races — Dragonborn, Tiefling, Goliath, Orc, GnomePremium
  • Half-Elf & Half-OrcPremium
  • Engine-enforced multiclassing, every 5e prerequisite checkedPremium
  • Five more roles — Occultist (the dark path), Pit-Fighter, Assassin, Tomb-Breaker, Caravan MasterPremium
  • Six more cultures — Hrimvar, Qeshite, Vaskari, Krael, Vhal, MbeziPremium
  • Engine-enforced multiclassing, every prerequisite checkedPremium
  • Five more roles — Wrench, Channeler, Bruiser, Medtech, AgentPremium
  • Four more lineages — Touched, Engineered, Synthetic, BondedPremium
  • Engine-enforced multiclassing, every prerequisite checkedPremium
  • Five more roles — Sister of Ash, Gravewright, Revenant, Medium, MesmeristPremium
  • Seven more heritages — Touched to Halfblood, plus the monstrous threePremium
  • Start AS the monster — Vampire, Werewolf, Hollowed — the hunted lifePremium
  • Engine-enforced multiclassing, every prerequisite checkedPremium
  • Five more roles — Sentinel, Oracle, Operator, Sawbones, WardenPremium
  • Four more species — Synthetic, Lumen, Chitin, UpliftPremium
  • Engine-enforced multiclassing, every prerequisite checkedPremium
  • The whole world, open — all thirteen peoples, all seven roles, every teachingPremium
  • The journey, Hope and the Shadow — high fantasy of the road, made for PremiumPremium
  • The whole world, open — all eight peoples, every Art and Teaching, the second-Art double coursePremium
  • The academies, the ink and the Fade — the hidden world of the Craft, made for PremiumPremium
  • Unlimited campaignsPremium
  • Multiplayer — invite friends into your game (they join free)Premium

Lapse anytime — your saves are always kept safe, ready the moment you return.

Set it up

Connect lorewend to your AI in three steps.

lorewend plugs into your AI app as an MCP connector. (MCP is the standard way AI apps add extra tools; you don't need to understand it to use it.) Claude (the app or the website) works best right now, and that's what we show below. ChatGPT, Gemini, and other AI apps connect the same way once they support MCP. There are no extra setup codes and no second bill. It runs on the AI you already pay for.

  1. 01

    Open your AI app’s connector settings

    Open Claude (the app or claude.ai) and go to Settings → Connectors. (In some versions this is called Developer or MCP; look for whichever one you have.) Click to add a custom connector. Using a different AI app? Look for its connector or MCP setting; the steps are the same from here.
  2. 02

    Add the lorewend connector

    Paste the address below as a custom (remote) MCP connector — exactly as it is. You add it once: this one link covers every game you will ever play, so you never add another.

    https://lorewend.app/mcp/lorewend

  3. 03

    Sign in once

    The first time you open it you are asked to sign in with Google or Discord. That links the campaign to your account — and the gamemaster takes it from there.
  4. 04

    Allow the tools once (30 seconds)

    Your AI asks before using each game tool — its safety net for connectors. Skip all of it in one move: open the connector you just added (Settings → Connectors → lorewend), find Tool permissions, and switch the group from “Needs approval” to “Always allow”. That is ten tools, one dropdown, done forever. (If you skip this, you can also just press Enter on each prompt during your first minutes of play — “Always allow” is the default button and each tool asks only once, ever.)

Your first game

Make a character, then just play.

  1. 01

    Make a character

    Two ways in, your call. Build it yourself on the site: the character builder lays out a race (and an optional lineage like Drow or Wood for an Elf), a classa culture (Skarn, Averran, Velessi or Korvath) and a rolea lineage (Baseline, Chromed, Ghosted or Reclaimed) and a rolea heritage (Commonborn, Wretched, Highborn or Foreigner) and a rolea species (Human, Voidborn, Saurian or Korrin) and a rolea people (thirteen, of men, elves, dwarves and the small folk) and a rolea people (eight, Circleborn to Werecat) and an Art (one of six, each taught in two Teachings)a lineage (four survivor stocks) and a role (ten, Yeoman to Houndmaster), and a background with the numbers behind each, validates every pick live, and drops your finished hero straight into a new game. Or let the gamemaster do it in chat: tell it you are ready and it walks you through the same choices, then hands you a woven backstory to begin from. Either way the engine derives your HP, AC, saves and spell slotsgeargearkitTide slotsroad-kitWellkit from what you choose — so they genuinely matter. Not feeling your character? You can remake them any time outside combat — your hero retires into the story (the saga keeps them) and a fresh one steps in.
  2. 02

    Speak as your character

    From here you simply type what you do, in roleI push open the tavern door and look for the smith.I cut through the bazaar crowd to find the fence who deals in relics.I push into the noodle bar and look for my fixer.I step into the lamplit tavern and ask who else has gone missing.I step off the docking ramp and look for the cantina.I step into the crossroads inn and ask after the road north.I cross the lantern-lit commons and ask where my house sits.I come through the open gate and read the burial-bank before I touch anything. No commands needed. The gamemaster narrates a world that remembers what you did; the engine quietly rolls the dice, spends the slots, tracks the goldprices the sorcery in Doom, tracks the silvermeters the Strain, tracks the credsmeters the Dread, tracks the poundsspends the Tide, tracks the creditsprices the shortcut in Shadow, counts the penniesdraws down the Well, counts the chronsmarks the Numb, tracks the Seed and runs every combat round. Prose is canon, math is law.
  3. 03

    Watch it unfold

    Open the companion viewer (a link on your dashboard, one per campaign) for a live map, character sheet and journal that update as you play. (/do and /rule are optional lanes to separate an in-character action from a rules question — you rarely need them.) Playing with friends? Every co-player gets their own companion screen — they submit their turn, the host locks it, and the host's AI (gamemaster) narrates the round for the whole party.

Playing with friends

Want a party? On your dashboard, open a game and hit Invite players for a link. Send it to a friend; they sign in, build their own character, and join on their own companion screen — they follow the story and say what their character does each turn. Only you, the host, run the AI — and hosting a shared game is part of Premium — so no one else needs a subscription or any setup. You lock the turn once everyone is in, and the gamemaster resolves the round. Read the full multiplayer guide →

What you can do

If you can say it, you can try it.

There are no commands to memorize — you play by saying what your character does, in plain words (in any language). The gamemaster works out which rules to run and the engine keeps every number honest — so this is not a syntax list, just the breadth of what “just say it” covers.

First — start a game

On your dashboard, press “Start a campaign” on one of your characters — or just tell your AI “Start a new game”, and it asks which world and builds your character with you.

Later — load a game

Tell your AI “Continue my game” (or “Load my game”) and it picks up exactly where you stopped — even days later, in a new chat, or on a different AI.

Once you are in, that “just say it” covers a lot — a few examples:

Adventure & explore

  • “I search the room for traps.”
  • “I sneak past the sentries.”
  • “I try to talk our way through the gate.”
  • “Let’s chart a course for the next moon. (space opera)

In a fight

  • “I attack the nearest raider.”
  • “I cast Fire Bolt at the one by the door. (fantasy)
  • “I put a silver round through the wolf. (gothic horror)
  • “We’re losing — I grab the kid and run.”

Gear, money & making things

  • “I haggle the trader down on better armour.”
  • “I forge an enchanted blade. (fantasy)
  • “Find a cutter to wire in this chrome. (cyberpunk)
  • “I get the ship’s drive overhauled. (space opera)

Downtime & a life of your own

  • “I take on a hired blade to watch my back. (sword & sorcery)
  • “We hole up and rest till dawn.”
  • “I spend a week lying low, earning quiet coin.”
  • “I buy a safehouse and stash my haul. (cyberpunk)
  • “I get to know the dockmaster better. (space opera)

The wider world

  • “What’s posted on the bounty board?”
  • “I take the job on the girl who vanished. (gothic horror)
  • “Remind me what I know about the serpent cult. (sword & sorcery)
  • “Who really runs this town?”

Steer the game itself

  • “Recap where we left off.”
  • “Take me back to before the bridge. (rewind — spends a token)
  • “List my games, then jump into another one.”
  • “Let’s keep that topic off the table. (a boundary)

Not sure what fits the moment? Just ask the gamemaster “what can I do?” — it offers a few options for where you stand. The engine quietly refuses anything the rules forbid, and the AI tells you why in the story, so you can never break the game by trying.

Your window into the world

A live screen for your hero, your map and your story.

The viewer is a web page that shows your game like the screen in a video game. Open it from your dashboard (one link for each game). It updates by itself while you play inside your AI, so for the story you just read along. Between scenes it is also hands-on: from your own sheet you can cast a spell, spend a class resource, use an item or take a rest, and take or trade loot in the Party Stash — the engine still checks every move. (Tap any underlined label in the sheet or journal to see what it means.)

The lorewend companion viewer: a live map, the character sheet, and the journal, side by sideThe lorewend companion viewer in the Neon-Wake cyberpunk style: a city map, the runner sheet, and the journalThe lorewend companion viewer in the Mournwick gothic-horror style: a map, the hunter sheet, and the journalThe lorewend companion viewer in the Starfall space-opera style: a starmap, the crew sheet, and the journalThe lorewend companion viewer in the Serpent Throne sword-and-sorcery style: a map, the warrior sheet, and the journalThe lorewend companion viewer in The Long Road style: a walker’s watercolor map, the sheet, and the journalThe lorewend companion viewer in The Arcanum style: the academy map, the student sheet, and the journal

Three parts, side by side — four when you play with friends: on the left the map (where you have been, where you stand now, and the roads between); in the middle your character (hit points, armour, every attribute, the abilities you know, the gear you carry and wear, your money, the treasure you have stored somewhere safe, and the companions who travel at your side); on the right the journal (every roll the engine made, what has happened so far, the people you have met and how they feel about you, and your open quests). Bring friends in and a fourth panel opens for your party.

  1. 01

    The character sheet

    Your hero’s numbers, all in one place: health (HP), armour (AC), goldsilvercredspoundscreditspennieschronsSeed, your skills, your abilities and the items in your bag. The engine keeps these honest, so what it shows is always true.
  2. 02

    The map

    Where you are in the world, drawn as you explore it. The world is not laid out in advance — the gamemaster invents each place as you reach it, and the engine pins it to the map, with your own marker showing exactly where you stand. Somewhere you have only heard of goes on it by name; somewhere you have only glimpsed goes on it under a question mark, and walking there is what tells you what it was — or the chart you buy off a river pilot, which names it without the walk.
  3. 03

    The journal

    A diary the game writes for you: the big moments, the quests you are on, the people you have met. Put the game down for a week and pick the thread straight back up.
The lorewend living map up close: discovered places joined by the routes between them, where you stand right now, and a place not yet found still hidden behind a question mark

The map up close — reach a place and it pins itself and links back to where you came from, and you can travel back to it anytime; something spotted but not yet reached waits under a question mark that keeps its name until you get there, or until a bought chart gives it away.

As you go, the viewer also fills in your companions, quests and any conditions on your hero, so everything the engine is tracking stays in plain sight.

Starting over

Want a fresh start? Or a whole new world?

Already have a game going but feel like starting something new? You do not lose a thing — and you never touch the connector again. You added it once; every game lives behind that one link, and you start, switch and manage them all just by asking.

  1. 01

    Open a new story

    To begin a fresh adventure you have two ways in: build a new character on the site and start a campaign straight from it, or just tell the gamemaster “Start a new game” and it makes your character with you. Either way a brand-new story opens alongside the ones you already have — no new link to add, nothing to set up. Your other games are untouched, waiting where you left them. One thing to watch on the free tier: three campaigns across all worlds is the whole allowance, and archived ones still count — with three on your account you cannot open a fourth until you delete one. Archiving tidies the dashboard; it does not free the slot. Nothing is ever removed for you, so what goes is always your choice — and Premium lifts the limit entirely.
  2. 02

    Pick a world

    Each game can be a different world — pick it in the builder, or tell the gamemaster which one when you start: classic fantasy (weapons and spells), Serpent Throne (sword and sorcery), Neon Wake (neon cyberpunk), Mournwick (gothic horror), Starfall (space adventure), Feralia (post-apocalyptic survival) — and on Premium, The Long Road (the high-fantasy journey) and The Arcanum (the hidden academies of magic). The same easy play, very different worlds. More may follow — eight is not the ceiling.
  3. 03

    Switch back any time

    Nothing goes away on its own — a game is gone only if you delete it yourself from the dashboard. Say “List my games” to see them all, or “Load …” to jump back into one — your hero, map and journal exactly as you left them. You can also see and manage every game on your dashboard. Free keeps up to three live at once; Premium makes it unlimited.

Save and undo

The game saves itself. Going back is the part that costs.

You never press save. The engine snapshots your whole world at every scene, so nothing is ever lost. Going back, though, is never free: every rewind spends a scarce token you had to buy and can only carry a few of — which is why the night that went wrong stays gone wrong, and matters.

  1. 01

    It saves on its own

    Every time the story turns a corner, the engine quietly snapshots your whole game: your hero, the map, the journal, everyone you have met. You do not manage it; it is just always there.
  2. 02

    Going back has one price

    Regret a turn you took? Tell the gamemaster: take me back to before the bridge — and the whole world returns to that moment. It costs the same whether you are undoing a lost battle or a bad word: one rewind token, every time.
  3. 03

    The token is the whole save system

    A rewind burns a rewind token, a scarce consumable your world sells dearly and lets you carry no more than three of. Spend it and it is gone. There is no other way to load, and no free step-back — which is the whole reason a bad night at the bridge is a story instead of a reload.
  4. 04

    Falling is not dying

    You will rarely need it for death, because dropping to 0 does not kill you: the fight is lost and you come to at 1 hit point, somewhere worse off — robbed, captured, dragged out by someone who wanted something. The cost lands in the story, not on a game-over screen.
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