Playing together

Bring the whole table.

One of you hosts the game on the AI you already pay for. Your friends join with a link — free, no subscription, no setup — each playing their own character, while the gamemaster runs the world for everyone. This page is the whole how: what each side does, and how a shared turn resolves.

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A party gathered at the tableimage slot · A party gathered at the table · changes with theme

How it works

One host, one AI, a whole party.

lorewend multiplayer has two roles. The host owns the game: their AI is the gamemaster, set up the usual way (see the getting-started guide). Everyone else is a co-player: they join through a link, follow the same live story and map, and play one character of their own. Only the host needs an AI or a subscription — co-players play for free.

Think of a real table: the host is the one with the dice and the screen in front of them; everyone else just says what their character does. The engine keeps every number honest for the whole party at once.

If you are the host

You run the game. Friends just join.

  1. 01

    Start a game as normal

    Make a campaign and a character the usual way (the getting-started guide covers connecting your AI, if you have not yet). The game is yours — you are the one whose AI narrates and rolls.
  2. 02

    Invite your players

    On your dashboard, open the game and hit Invite players. You get a join link — send it to friends however you like. One link covers the whole party, and you can regenerate it any time to cut off the old one.
  3. 03

    Run the turns

    Play exactly as you do solo — type what your character does. Each turn, your friends submit what their characters do; you lock the turn once everyone is in, and the gamemaster resolves the whole round and narrates it. In a fight, everyone takes their own place in the initiative.
  4. 04

    Manage the table

    See who has joined — and remove anyone — from the same spot on your dashboard. Your friends are viewers of your game: they follow the story, the map and the party, but only you drive the AI and the world.

If you are joining a friend

No AI, no subscription, no setup.

  1. 01

    Open the link and sign in

    Click the link your host sent and sign in with Google or Discord. That is the only thing you set up — no connector, no AI, no payment. You land straight in the game.
  2. 02

    Make your character

    Build your own hero right there — or, if you already have one saved in the character builder, bring that one in. It is your character: only you control it.
  3. 03

    Watch the story, and act in it

    You get your own companion screen — the live story, the map, and the party’s sheets. Each turn, simply say what your character does; the host’s gamemaster weaves it into the round. You can change your mind freely until the host locks the turn.

A shared turn

How a turn plays with a party.

  1. 01

    Everyone declares

    Each co-player says what their character does this turn; it waits in the queue. Changed your mind? Submit again before the lock — the latest one wins.
  2. 02

    The host locks the turn

    When everyone is in, the host locks it. No more changes for that beat — the gamemaster now has the whole party’s intentions in hand.
  3. 03

    The gamemaster resolves it

    The AI plays out the round — rolls, damage, movement, consequences — and narrates it for everyone. Then the next turn opens. In combat each character acts on their own initiative, host and co-players alike.

The fine print, plainly

Who pays, and what to expect.

Host a game & invite Back to the basics