Playing together

Bring the whole table.

One of you hosts the game: you bring your own AI and a lorewend Premium subscription. Your friends join with a link — free, no subscription, no setup — each playing their own character, while the gamemaster runs the world for everyone. This page is the whole how: what each side does, and how a shared turn resolves.

Host a game New here? Start with the basics
A party gathered at the tableimage slot · A party gathered at the table · changes with theme

How it works

One host, one AI, a whole party.

lorewend multiplayer has two roles. The host owns the game: their AI is the gamemaster, set up the usual way (see the getting-started guide). Everyone else is a co-player: they join through a link, follow the same live story and map, and play one character of their own. Only the host needs an AI and lorewend Premium — co-players play for free.

Think of a real table: the host is the one with the dice and the screen in front of them; everyone else just says what their character does. The engine keeps every number honest for the whole party at once.

If you are the host

You run the game. Friends just join.

  1. 01

    Start a game as normal

    Make a campaign and a character the usual way (the getting-started guide covers connecting your AI, if you have not yet). The game is yours — you are the one whose AI narrates and rolls. Not sold on your hero later? Just ask your gamemaster to remake it — the old one retires and a fresh one steps in, the same swap your players can make on their own sheets.
  2. 02

    Invite your players

    On your dashboard, open the game and hit Invite players. You get a join link — send it to friends however you like. One link covers the whole party, and you can regenerate it any time to cut off the old one. Hosting a shared game is part of Premium — your friends always join free. A friend who builds a character to join a game already underway comes in at the party's level — a clean, matched hero, never a fragile level-1.
  3. 03

    Run the turns

    Play exactly as you do solo — type what your character does. Each turn, your friends submit what their characters do; you, as the host, lock the turn once everyone is in, and the gamemaster resolves the whole round and narrates it. In a fight, everyone takes their own place in the initiative.
  4. 04

    Manage the table

    See who has joined — and remove anyone — from the same spot on your dashboard. Your friends are viewers of your game: they follow the story, the map and the party, but only you drive the AI and the world. Hosting a table is a Premium feature — you bring the AI subscription and a lorewend Premium plan; everyone you invite plays free.
  5. 05

    If the host has to step away

    A game lives in the host’s own account — so when the host cannot be there, the host moves. One click in the party list makes another player the host: the whole campaign — map, journal, every character, every coin — moves into their account, and they run it from there, saved backups and all. The old host stays at the table as an ordinary player with their own hero, and can be handed it back the same way, so this covers both one evening and for good. The only condition is that whoever takes over has their own Premium, since hosting is the Premium half. And whatever becomes of the table, a character you built lives in your own account, never the host’s. Before a table winds down for the last time, ask your gamemaster for the saga: the whole campaign written out as one document, yours to keep.

One thing lorewend leaves to you: the table-talk. The game runs in your AI chat and the companion screen, but deciding the plan — who does what, and when the host should lock the turn — happens the way it would at any table. Get the party onto a voice or text channel together (a Discord call, a group chat, or simply the same room), talk it out, then submit and lock.

If you are joining a friend

No AI, no subscription, no setup.

  1. 01

    Open the link and sign in

    Click the link your host sent and sign in with Google or Discord. That is the only thing you set up — no connector, no AI, no payment. You land straight in the game.
  2. 02

    Make your character

    Build your own hero right there — or, if you already have one saved in the character builder, bring that one in. It is your character: only you control it. Changed your mind later? Hit Remake on your own sheet — your character retires and a fresh one steps in at the party’s level (a clean slate, with no gear or gold of its own to start).
  3. 03

    Watch the story, and act in it

    You get your own companion screen — the live story, the map, and the party’s sheets. Each turn, simply say what your character does; the host’s gamemaster weaves it into the round. You can change your mind freely until the host locks the turn.
  4. 04

    Share the loot

    When the gamemaster hands out treasure it goes into the Party Stash in your Journal — a shared pool the whole party sees. Take your share (gold by the amount, items one at a time) or give your own items and gold in to trade with the others. Divide it however you all agree; the only rule is you can’t take more than the pool holds — and nobody can reach into anyone else’s character, only the pool is shared.

A shared turn

How a turn plays with a party.

  1. 01

    Everyone declares

    Each co-player says what their character does this turn; it waits in the queue. Changed your mind? Submit again before the lock — the latest one wins.
  2. 02

    The host closes the beat

    The host closes it when the table is ready — no more changes for that beat, and the gamemaster has the party’s intentions in hand. Nobody has to wait for a full table: a beat closes with whatever came in, even nothing.
  3. 03

    Somebody missing? Play on

    Real tables lose people to work and sleep, so a missing player never blocks the night. Miss a beat and your character simply does nothing that turn — in a fight the gamemaster has them defend rather than freeze. Miss a whole evening and the host marks it in one click — every name in the party list carries an away button, and the list flags anyone the table has closed several beats without, so nobody has to remember whose turn went quiet. Your character then holds the camp, written out of the scene. They are kept out of every fight, so nobody can lose your hero while you are at work, and they take no share of what the party brings back that night — that is what the evening costs. Their level still rises with the party, because a level is what stops you coming back as dead weight, not a reward. Nothing expires: your character, gear and place in the party are where you left them, and the moment you act again you are simply back.
  4. 04

    The gamemaster resolves it

    The AI resolves each character’s action on its own — their roll, their damage, their consequences — then weaves the outcomes into one scene that gives everyone their moment. In a fight it runs in initiative: each character takes their turn in order, host and co-players alike. Then the next turn opens.

The fine print, plainly

Who pays, and what to expect.

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