A glimpse

See a session,
before you play one.

The gamemaster improvises the world. The engine enforces every number — dice, hit points, gold, death saves — so the story can never cheat. Here is a short, real example of the loop. No account needed.

You

I shoulder open the tavern door and look for the blacksmith.

Gamemaster

The Salt & Sorrow is half-empty at this hour; a peat fire gutters low. Behind the bar, a broad woman with a burn-scarred forearm looks up — Maeve, the smith who also pours the ale. “Lost, or buying?”

You

I try to talk her down on the price of the dagger.

Gamemaster

She turns the blade in the firelight, unimpressed by your charm but not immune to it.

⚙ engine · Persuasion (CHA) · 1d20+3 → 17 vs DC 13 · success. The price drops from 5 to 3 gold — gold spent, dagger in your pack, recorded.

You

On the road out, a bandit steps from the treeline. I draw the dagger.

Gamemaster

Steel clears leather. He grins and lunges — roll for it.

⚙ engine · Initiative rolled · your strike 1d20+5 → 19 hits AC 14 · 1d4+3 → 6 damage · the bandit drops to 4 HP. Your turn cost nothing you didn’t have.

You

Later, at camp, I check how the night went.

Gamemaster

The fire warms the four of you — your companion, the two you freed, and the dog. The gamemaster keeps the threads: who owes you, what hunts you, where the map goes next.

And you can watch it

A live companion window.

Alongside the chat, a second window shows the map (what you’ve explored, fog and all), your character sheet (HP, gear, spells, companions), and the journal (quests, bonds, the chronicle so far) — updating as you play.

Bring your own AI. Play your own world.

lorewend runs on your Claude, ChatGPT or Gemini subscription over MCP — you connect it once. The free tier plays the full core; Premium is €5.99/mo.

Begin a campaign — free

read a sample story page →  ·  or read the setup guide →