Sword and sorcery in the Brazen Age
Win the score with steel or nerve, spend it by dawn, and never read the serpent-script aloud.
The world
The serpent-kings’ empire fell an age ago, and the world that grew over its ruins is loud, hot and hungry: walled city-states drowning in silk and knives, a grim hill-north that bows to no one, a river empire where the old cult never died, and corsair isles living off everyone’s trade. Under it all sit ruins of something that was never human. You are a sword for hire, a roof-runner, a reaver, a corsair.
A session is a score: a tomb under the dunes, a caravan through raider country, a ransom, a prize ship taken at dawn. You win it with steel, wit or nerve, and the Spree burns the silver into contacts, reputation and tales — you wake broke, with a name that opens doors and a grudge that hunts you. Magic is real, pre-human and priced: there are no spells to cast here, only rituals, relics and bargains, and every one of them costs Doom.
What drives it
Doom runs from 0 to 10 and rises every time you touch sorcery: a rite worked, a cursed relic kept, a deep ruin desecrated, innocent blood spilled for silver, the serpent-script read aloud. The bands run unmarked, shadowed, marked, hollowed — and at 10 the Outer Dark claims you, and the gamemaster resolves what walks away wearing your face. There is no magical healing either: rest, bandages, a chirurgeon, grit.
How it plays
These mechanics are original to Serpent Throne — you will not know them from any rulebook. Read them here, then simply ask your gamemaster for any of them at the table; the engine enforces every number.
“Spend the silver tonight. The grudge keeps till morning.”
Who you can be
Skarn
Averran
Velessi
Korvath
HrimvarPremium
QeshitePremium
VaskariPremium
KraelPremium
VhalPremium
MbeziPremium
What you can do
The arsenal
Real rows from the engine's own tables: the dice are the dice, the prices are the prices. Your gamemaster cannot fudge them, and neither can you.
The trade of the age; it settles most arguments south of the hills.
A hill-country answer to city manners.
Steppe-made recurve; death rides cheap at a hundred paces.
Temple-bronze of the old empire. The things below remember it.
Coat a blade and it counts as sanctified for the fight.
The age’s good answer; the panoply of kings costs thrice more.
… and 60 more priced pieces in play.
The opposition
Every foe is statted before the fight starts; what your party learns about them is recorded, hunt by hunt.
Men with knives. Fight them like men.
The god’s spawn: it grapples first and squeezes after.
The cult’s speaking shadow; the knife-priests answer it.
A construct that ignores plain steel; only the old bronze bites.
It knits shut unless you bring bronze or fire.
A crowned thing that remembers its empire.
… and 25 more in the bestiary.
Connect lorewend to your AI, make a character, and tell the gamemaster you want Serpent Throne. The free tier plays a full campaign.