Heroic space opera, a fractured galaxy
Fly fast, run hot, and keep the crew alive in a galaxy that fell apart and never stopped falling.
The world
A generation ago the Star Throne shattered, and what rose in its place is a hundred fractured things at once: warlord domains run on fear, the Combine syndicate taxing every cargo that moves, free worlds declaring sovereignty with no fleet to back it, and the Iron Throne remnant still wearing the crest and calling the chaos temporary. Between them all is the Drift, a free-port station that belongs to everyone and no one.
Starfall plays like a fast ship and a reason to fly. Your crew takes the jobs that pay, navigates the powers that want to own you, and keeps the Heat low enough that the galaxy does not close in. Threading it all is the Tide, the galactic current that runs through living things and the void between stars. A few can reach into it and bend what it touches: the Adept who listens for the hum, the Sentinel who channels it through a lightblade, the Oracle who dives so deep the dark edge is always close.
What drives it
Heat runs from 0 to 10 and tracks how much attention the powers are paying your crew right now: every open firefight, every stolen manifest, every defied patrol pushes it higher. At Heat 10 the powers converge and the GM resolves the consequence. The Tide cuts both ways too: reaching for the current through calm focus is the path of the Order, but dark use through anger or fear nudges Heat upward as inquisitors and witnesses register something they cannot explain.
How it plays
These mechanics are original to Starfall — you will not know them from any rulebook. Read them here, then simply ask your gamemaster for any of them at the table; the engine enforces every number.
“A ship is a hull. A crew arguing inside it is a home.”
Who you can be
Human
Voidborn
Saurian
Korrin
SyntheticPremium
LumenPremium
ChitinPremium
UpliftPremiumWhat you can do
The arsenal
Real rows from the engine's own tables: the dice are the dice, the prices are the prices. Your gamemaster cannot fudge them, and neither can you.
The galaxy's handshake. Holsters everywhere.
The Tide given an edge. It hums when you doubt.
Diplomacy, from a parsec's polite distance.
For when the door, and the wall, must go.
A second chance you wear on your belt.
Your ship's promise to come home scarred, not gone.
… and 61 more priced pieces in play.
The opposition
Every foe is statted before the fight starts; what your party learns about them is recorded, hunt by hunt.
Fast, bored, and certain it owns your lane.
A treaty violation on legs.
The swarm is a body. This is the mind.
What a fall to the dark leaves behind.
He feels you draw the Tide before you do.
Old enough to remember when the lanes were quiet.
… and 52 more in the bestiary.
Connect lorewend to your AI, make a character, and tell the gamemaster you want Starfall. The free tier plays a full campaign.